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Viser innlegg med etiketten Transmedia. Vis alle innlegg

20. mars 2012

Transmediale historier

Noen eksempler på transmediale historier: “Inside the box [som rommet et dataspill på begynnelsen av 1980-tallet], game instruction manuals also attempted to add exciting narrative contexts to the games, no matter how far-fetched they were.

Several games that were more abstract in their design, like Centipede (1982) and Yars’ Revenge (1981), even came packaged with small comic books that set up the narrative that was supposedly continued in the game.” (Wolf og Perron 2003 s. 59)

”Delta Green is a role-playing game, [...] its narrative exists within an even broader narrative that weaves its way through not just role-playing games but also novels, television series, film, computer games, and many other forms of media.” (Harrigan og Wardrip-Fruin 2009 s. 77)

Den amerikanske science fiction-forfatteren RayBradbury bidro til et dataspill i 1984-86, Telariums Fahrenheit 451 (1986), der Bradbury skrev en innledende historie som begynner der hans egen roman fra 1953 ender (Lischka 2002 s. 76).

Transmediale historier

Transmedia storytelling

Transmedia storytelling (also known as Multiplatform Storytelling) is the technique of telling a single story or story experience across multiple platforms and formats using current digital technologies, not to be confused with traditional cross-platform media franchises, sequels or adaptations.

From a production standpoint, it involves creating content that engages an audience using various techniques to permeate their daily lives. In order to achieve this engagement, a Transmedia production will develop stories across multiple forms of media in order to deliver unique pieces of content over multiple channels. Importantly, these pieces of content are not only linked together (overtly or subtly), but are in narrative sync with each other.

Transmedia storytelling - Wikipedia, the free encyclopedia